There are separate inputs for movement (Left Stick / W,A,S,D) and aiming (Right Stick/ Mouse), however due to the time element, gameplay is designed for them to be able to be used one at a time rather than combined.Īiming requires accuracy as part of the games’ mechanics, with no auto aim available. For instance, there is a speedrun challenge which measures the time during movement (but not between) and another which times you throughout the level including when you aren’t moving.Ĭompared to many FPS’, SUPERHOT uses fewer inputs than you may usually need. The speed you complete a level in during the story mode does not matter, however there are some challenges which are unlocked upon completion of the story which do time you. Aiming, however, will not speed up time, giving you time to look around, plan you next move and aim. Movement actions are firing or throwing a weapon, punching, jumping or moving your position on foot. Time will pass extremely slowly (almost unnoticeably except for bullets moving fractionally), until you use a movement action. Here we will be looking at the non-VR version and the controls required to play it on Xbox One, PlayStation 4, Nintendo Switch and PC. It is available in both VR and non-VR versions. The challenges in the time-twisting SUPERHOT (PEGI 12) game depend more on strategy than the speed of your reactions.
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